Level 1: The Introductory Cave of TrainingScore: 0
Health100 / 100 HP
Rocket fuel100 / 100 %
Powerup:
Ignatius Rocketfrock
Move with ←/→ or A/D. Jump with ↑, W, or Z. Press jump again for the double-jump kick, then hold to hover-slowfall. Hold ↓ or S to drop through green one-way platforms; yellow geometry always blocks. Operate nearby levers and keyholes with ↓, S, or Enter. Mouse/touch: press anywhere in the playfield, drag left/right to run, drag up to jump/boost, swipe or drag down to drop through green platforms, and quick double-tap to launch the homing rocket. Rocket fuel only recharges after landing. Space, X, K, or either Ctrl key also launches the rocket.
Game tuning
These write into gameState.tuning, so devtools exports include the current feel. Enemy multipliers are temporary playtest controls and the JSON box is copyable and editable.
P pause, O step, R reset, H player/projectile hitboxes, V velocity, C collision, guide buttons for manifest and enemy-puppet diagnostics, E export state.