Thorium Gap Manual

A short reference for weapons, pickups, difficulty, combo, and respawn rules.

Goal

Survive each stage, score as much as possible, and defeat the boss at the end of every level.

Story

Oh, you want a story too? Not enough to just blast away? Allright, allright...

The year is 7062, two millenia after the discovery of how to turn ordinary matter into antimatter. This has solved humanity's energy problem and allowed easy interstellar travel, but the process requires a rare catalyst that can only be harvested from black hole mergers. It was your job to find and collect Catalyst from one of these rare and dangerous events. You were successful! The two kilograms of Catalyst you collected is enough to sustain humanity for 400 years.

But agents of the Thorium Consortium stole it and escaped into The Gap. This unstable region of space is dominated by twelve clans, and the Thorium Consortium has enlisted their assistance to stop you from reclaiming what they stole. Fight your way through The Gap, defeat the mothership of the Thorium Consortium, reclaim the Catalyst and... you know... save humanity and stuff.

Core Flow

Controls

Gamepad

Settings

Shield And Health

Weapons

Fire rate tables below show the base rate from weaponDelay(), before Rapid Fire, Overdrive, and heat penalties.

Dart

Color: cyan. Style: fast forward shots.

TierProjectilesDamage per projectileTotal damageFire rateDPS
I1116.25/s6.25
II21.536.76/s20.27
III4287.35/s58.82
IIII62.5158.06/s120.97
V73218.93/s187.50

Twin

Color: green. Style: paired forward fire.

TierProjectilesDamage per projectileTotal damageFire rateDPS
I2125.88/s11.76
II31.54.56.33/s28.48
III52106.85/s68.49
IIII72.517.57.46/s130.60
V83248.20/s196.72

Fan

Color: yellow. Style: spreads shots wide but is difficult to concentrate.

TierProjectilesDamage per projectileTotal damageFire rateDPS
I3135.88/s17.65
II41.566.33/s37.97
III52106.85/s68.49
IIII72.517.57.46/s130.60
V83248.20/s196.72

Rocket

Color: blue. Style: homing rockets.

TierProjectilesDamage per projectileTotal damageFire rateDPS
I20.51.04.00/s4.00
II30.752.254.20/s9.45
III41.04.04.42/s17.70
IIII51.256.254.67/s29.21
V61.59.04.95/s44.55

Beam

Color: red. Style: long narrow shots that pierce through enemies, with each tier adding one more beam.

TierProjectilesDamage per projectileTotal damageFire rateDPS
I2124.35/s8.70
II31.54.54.59/s20.64
III4284.85/s38.83
IIII52.512.55.15/s64.43
V63185.49/s98.90

Weapon Upgrades

Difficulty

Combo And Overdrive

Other Pickups

License and Credits

This game is provided free-of-charge for anyone to play and enjoy. There are no ads, pay-to-win or subscriptions anywhere.

The game code and graphical assets are released under the BSD 3-Clause License. See the BSD-3 license text for the full terms. You are welcome to copy, modify, and redistribute the code and graphical assets, provided the license terms and attribution are preserved.

The soundtrack is licensed separately and is included by permission only.

Game design and programming by CJF (frovik.se). Soundtrack design by TBD. (Copyright 2026)